VALORANT: Retake
Experience
Interactive Hybrid Event
Client
Riot Games
Role
LEAD creative & ART DIRECTOR
A Series of hybrid events in which fans online and on-site battled over the control of a real-life spike, a crucial device to win in VALORANT.

Earth-1 MECHANIC
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On-site / Defenders:
agents' challenges
Agents on-site had to work through gamified physical challenges to avoid spike planting. Challenges were inspired by in-game character abilities, giving attendees the chance to experience what it feels like to be their favorite Valorant character.

On-site / Challenge one
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Phoenix Flames
Players had to control Phoenix's fire with their hands, aiming to heat up as many radianite boxes as possible within the allotted time.

On-site / Challenge two
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Omen Labyrinth
Players had to find the exit of a dark labyrinth, despite the challenges posed by Omen's Paranoia ability, such as smoke and flashes.

On-site / Challenge Three
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Cypher Corridor
Players had to cross a corridor full of lasers, press a button at the end, and then return to the entrance without getting hit by Cypher's lasers.
earth-2 MECHANIC
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Online / attackers:
SPIKE Planting
With the help of one of the hosts, secretly working for Earth-2, online fans could try to sabotage the challenges via chat, using hashtags to activate the spike.

ART DIRECTION
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THE SPACE WAS INSPIRED BY VALORANT IN-GAME MAPS, TURNING the VENUE INTO A fAMILIAR BATTLEGROUND








