Two contrasting spatial areas structure the story: one devoid of light, symbolizing the unknown and mysterious, and another filled with light from panels, intended to glorify whoever passes through this area.
The entity is presented as a dark orb that reflects everything around it, concealing what lies within and suggesting a lack of transparency, which hints at a potentially obscure intent towards whoever crosses its path.
The design language incorporates traditional elements of interior design, such as wall mouldings and floor patterns, presented in a bold, minimalist manner. These elements are accentuated by the use of a single vivid blue color, which not only adds a modern touch but also alludes to royal symbolism, enhancing the presentation of the divine entity.
Following the two-area structure, the sound design is intended to build tension in the initial part of the story using a heavy synthesizer bass. Upon the entity's appearance, the tension is released, accompanied by a deep, god-like voice reminiscent of the epic voices from Dune.